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    Home » Diablo 4 Patch 1.0.3 Update: Changes to Barbarian, Rogue, and more
    Entertainment

    Diablo 4 Patch 1.0.3 Update: Changes to Barbarian, Rogue, and more

    Sayan DuttaBy Sayan DuttaJune 28, 20238 Mins Read
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    Diablo 4 Patch 1.0.3 Update
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    Diablo 4’s latest patch, 1.0.3, brings significant changes to improve the endgame experience. The update focuses on reducing the grind and increasing rewards for players. This article provides an overview of the patch notes and highlights the key changes.

    Diablo 4 Improvements

    Barbarian Updates

    The Barbarian class has seen a series of updates in skills and items. Skills such as Lunging Strike, Bash, Frenzy, Flay, Double Swing, and Kick have all seen increases in base damage and Fury generation. Items like Overkill and Hellhammer have also seen an increase in damage.

    A) Skills

    Lunging Strike

    • Base damage increased from 30% to 33%.
    • The fury generated increased from 9 to 10.

    Bash

    • The fury generated increased from 10 to 11.
    • Enhanced Bash’s Fortify increased from 10% to 20%.

    Frenzy

    • Base damage increased from 20% to 22%.

    Flay

    • Bleeding base damage increased from 36% to 40%.
    • The fury generated increased from 9 to 10.
    • Enhanced Flay’s Vulnerable chance increased from 10% to 15%.

    Double Swing

    • Base damage increased from 36% to 40%.

    Kick

    • Cooldown was reduced from 17 to 13 seconds.
    • Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.

    Charge

    • Enhanced Charge’s base damage dealt to enemies Knocked Back into the terrain increased from 15% to 30%.

    Leap

    • Mighty Leap Slow increased from 50% to 70%.

    Iron Skin

    • Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.

    Call of the Ancients

    • Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.

    Iron Maelstrom

    • Cooldown was reduced from 60 to 45 seconds.
    • Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
    • Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.

    Bounding Slam

    • Base damage increased from 75% to 112%.

    Bul-Kathos

    • Earthquake flat damage increased from .39-.76 to .6-.83.

    Earthquake

    • Earthquake flat damage increased from .39-.76 to .6-.83.

    Dust Devil’s

    • Dust Devil flat damage increased from .16-.25 to .22-.32.

    Windlasher

    • Dust Devil flat damage increased from .16-.25 to .22-.32.

    Devilish

    • Dust Devil flat damage increased from .20-.36 to .24-.38.

    Iron Warrior

    • Damage Reduction increased from 10-20% to 15-25%.

    B) Items

    Overkill

    • Damage increased from 16%-30% to 24-38%.

    Hellhammer

    • Flat damage increased from .3-.5 to .6-.8.

    Druid Updates

    The Druid class updates include changes to skills like Earthspike, Wind Shear, Claw, Maul, Lightning Storm, Shred, Wolves, Hurricanes, Rabies, Cataclysm, Lacerate, and Petrify. The updates have increased base damage, spirit generation, and other attributes. Legendary Aspects like Runeworker’s Conduit, Mangled, Seismic-Shift, and Blurred Beast have also been updated.

    A) Skills

    Earthspike

    • Base damage increased from 16% to 17%.
    • Spirit generated increased from 10 to 11.
    • Fierce Earthspike Fortify increased from 4% to 8%.

    Wind Shear

    • Base damage increased from 17% to 18%.
    • Spirit generated increased from 12 to 13.

    Claw

    • Base damage increased from 20% to 22%.
    • Spirit generated increased from 10 to 11.
    • Wild Claw Double Attack Chance increased from 10% to 15%.
    • Fierce Claw base damage increased from 10% to 15%.

    Maul

    • Base damage increased from 20% to 22%.
    • Spirit generated increased from 14 to 15.
    • Enhanced Maul Fortify increased from 2% to 3%.

    Lightning Storm

    • Enhanced Lightning Storm duration increased from 4 to 6 seconds.
    • Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.

    Shred

    • Third Attack base damage increased from 60% to 70%.
    • Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
    • Raging Shred’s base damage increased from 51% to 70%.
    • Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.

    Wolves

    • Cooldown was reduced from 14 to 11 seconds.
    • Ferocious Wolfpack Lucky Hit’s chance increased from 10% to 40%.

    Hurricane

    • Base damage increased from 97.5% to 134%.

    Rabies

    • Base Poisoning damage increased from 53% to 76%.

    Cataclysm

    • Base damage increased from 52% to 64%.

    Lacerate

    • Base damage increased from 400% to 460%.

    Petrify

    • Critical Strike Damage Bonus increased from 25% to 30%.

    Pummel

    • Base damage increased from 140% to 180%.

    B) Passives

    Bestial Rampage

    • Attack Speed Bonus increased from 20% to 25%.
    • Damage Bonus increased from 20% to 30%.

    Nature’s Fury

    • The chance to cast a free spell increased from 20% to 30%.

    Lupine Ferocity

    • Damage Bonus increased from 60% to 70%.

    C) Legendary Aspects

    Runeworker’s Conduit

    • Flat damage increased from 1 to 1.4.

    Mangled

    • Chance increased from 20-30% to 30-40%.

    Seismic-Shift

    • Cooldown decreased from 2.5-1.5 to 2-1 seconds.

    Blurred Beast

    • Damage increased from 60-90% to 70-100%.

    Necromancer Updates

    The Necromancer class has seen updates in skills like Reap, Decompose, Hemorrhage, Bone Splinters, Sever, Blood Lance, Bone Prison, Iron Maiden, and Corpse Tendrils. The updates have increased base damage, Essence generation, and other attributes. Legendary Aspects like Bursting Bone, Flesh-Rending, and Fastblood have also been updated.

    A) Skills

    Reap

    • Base damage increased from 12% to 13%.
    • Acolyte Reap’s Cooldown between Corpses was reduced from 5 to 4 seconds.

    Decompose

    • Base damage increased from 30% to 33%.
    • The base Essence generated per second increased from 7 to 8.
    • Corpses formed frequency increased from 2.5 to 2 seconds.

    Hemorrhage

    • Base damage increased from 25% to 27%.
    • Essence generated increased from 8 to 9.

    Bone Splinters

    • Base damage increased from 8% to 9%.
    • Essence generated increased from 6 to 7.

    Sever

    • Initial base damage increased from 63% to 66%.
    • Enhanced Sever’s return base damage increased from 25% to 40%.

    Blood Lance

    • Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.

    Bone Prison

    • Cooldown was reduced from 20 to 18 seconds.
    • Dreadful Bone Prison’s Fortify increased from 5% to 8%.

    Iron Maiden

    • Base damage increased from 10% to 20%.
    • Horrid Iron Maiden damage bonus increased from 15% to 20%.

    Corpse Tendrils

    • Blight Corpse Tendrils’ chance to spawn a Blood Orb increased from 30% to 35%.

    Bone Spikes

    • Base damage increased from 80% to 120%.

    Raise Skeleton and Golem

    • Minions will now always engage targets with a cast Curse.

    B) Passives

    Kalan’s Edict

    • Damage taken duration requirement reduced from 3 to 2 seconds.

    Rathma’s Vigor

    • Healthy duration requirement reduced from 15 to 12 seconds.

    Spiked Armor

    • Thorns increased from .08/.16/.24 to .1/.2/.3.

    C) Legendary Aspects

    Bursting Bone

    • Flat damage increased from .022-.03 to .045-.06.

    Flesh-Rending

    • Essence gained increased from 10-20 to 20-40.

    Fastblood

    • Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.

    Rogue Updates

    The Rogue class updates include changes to skills like Invigorating Strike, Blade Shift, Heartseeker, Forceful Arrow, Barrage, Caltrops, Smoke Grenade, Rain of Arrows, and Volley. The updates have increased base damage and other attributes. Legendary Aspects like Escape Artist and Umbrous have also been updated.

    A) Skills

    Invigorating Strike

    • Base damage increased from 23% to 25%.

    Blade Shift

    • Base damage increased from 15% to 16%.

    Heartseeker

    • Base damage increased from 22% to 24%.
    • Primary Heartseeker damage increased from 30% to 75%.

    Forceful Arrow

    • Base damage increased from 20% to 22%.

    Barrage

    • Base damage increased from 20% to 22%.

    Caltrops

    • Methodical Caltrop’s Chill increased from 20% to 25%.

    Smoke Grenade

    • Cooldown reduced from 15 to 13 seconds.

    Rain of Arrows

    • Cooldown reduced from 60 to 55 seconds.
    • Prime Rain of Arrows imbuement potency increased from 20% to 30%.

    Volley

    • Base damage increased from 70% to 105%.

    B) Passives

    Close Quarters Combat

    • The damage bonus increased from 20% to 30%.

    C) Legendary Aspects

    Escape Artist

    • Cooldown decreased from 100 to 45 seconds.

    Umbrous

    • Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.

    D) Items

    Eyes in the Dark

    • Increased Death Trap Cooldown reduced from 30-15% to 20-15%.

    Sorcerer Updates

    The Sorcerer class has seen updates in skills like Spark, Frostbolt, Firebolt, Charged Bolt, Incinerate, Fireball, Frozen Orb, Blizzard, Ice Blades, Lightning Spear, Crackling Energy, and Freezing Wake. The updates have increased base damage, Mana cost, and other attributes. Legendary Aspects like Abundant Energy, Singed Extremities, Incendiary, Snowguards, and Concentration have also been updated.

    A) Skills

    Spark

    • Base damage increased from 8% to 10%.
    • Enhanced Spark damage increased from 5.6% to 7%.
    • Flickering Spark chance increased from 3% to 4%.

    Frostbolt

    • Base damage increased from 35% to 38%.

    Firebolt

    • Burning damage increased from 40% to 44%.

    Charged Bolt

    • Base damage increased from 28% to 30%.

    Incinerate

    • Base damage increased from 49% to 54%.
    • Enhanced Incinerate damage increased from 15% to 25%.
    • Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.

    Fireball

    • Mana cost decreased from 40 to 35.

    Frozen Orb

    • Initial base damage increased from 32% to 36%.
    • Explosion base damage increased from 29% to 34%.
    • Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.

    Blizzard

    • Base damage increased from 120% to 130%.

    Ice Blades

    • Chance to apply Vulnerable increased from 30% to 40%.

    Lightning Spear

    • Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.

    Crackling Energy

    • Base damage increased from 15% to 20%.

    Freezing Wake

    • Base damage increased from 60% to 110%.

    B) Legendary Aspects

    Abundant Energy

    • The chance to chain to an additional enemy increased from 20-30% to 30-40%.

    Singed Extremities

    • The slow amount increased from 25-35% to 40-60%.

    Incendiary

    • The chance to restore Mana increased from 5-10% to 12-17%.

    Snowguard’s

    • Damage Reduction increased from 10-15% to 20-25%.

    Concentration

    • Mana Regeneration increased from 10-20% to 20-30%.

    C) Items

    Flamescar

    • Flat damage increased from .1-.2 to .2-.3.

    The staff of Lam Esen

    • Damage Reduction was reduced from 40-30% to 35-25%.

    Conclusion

    Diablo 4’s 1.0.3 patch aims to enhance the endgame grind by increasing experience rewards and improving loot drops. Class balancing changes have been made to ensure all classes feel fun and powerful. The patch also addresses various dungeon, event, and activity issues, as well as user interface and miscellaneous fixes. Players can expect a smoother and more enjoyable endgame experience with these updates.

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    Table of Contents

    • Diablo 4 Improvements
      • Barbarian Updates
      • Druid Updates
      • Necromancer Updates
      • Rogue Updates
      • Sorcerer Updates
    • Conclusion

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